Valravn
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Post by Valravn on Sept 24, 2018 8:25:48 GMT
Another batch of small updates: Acheri = Returned to my project in a very different state and form, it is now a small Pixie-like creature, it looks filthy, evil, sinister and very sick. These are the pixies of diseases who corrupt little children by whispering lies in their ears and turning them into living disease carriers who spread diseases. Argolito = I gave Argolito a very awesome fitting picture! How could I forget about the Rarog-picture! It fits perfectly! Inugami = Joined my Barghest (undead dog) group. Unlike the black color which the other members of this group share, the Inugami is bright white, but only it’s head is black. These monsters can separate their spirit from their bodies and corrupt/possess wild animals/beasts around them. When you kill a Inugami its black head will tear off and become a new enemy to defeat, its spirit will also enhance the powers of a beast (if there are any left on the battle-screen) ally of the Inugami. Bolla = Strange drakes, these appear half reptilian and half amphibian, they are dragon-winged snakes with a dull green color and bright red hairy manes. Bolla are genderless. Kulshedra = If the Bolla survives through the first two round of a battle it will transform/mutate into the form of a Kulshedra. Kulshedra look like your typical dragons, but they have amphibian features and two heads. Like the Bolla they are green in color and their hairy manes are of a bright red color, they shoot lightning from their mouths and control storms. Cabeiri = These more powerful Dactyl/Iron Dwarves have the power to shape metal into any form they desire, they are coated with a layer of liquid metal/Quicksilver which they can magically harden in an instant and form into all types of shields and weapons. They are moving around in a metallic ball with liquid metal tentacles around it, you first have to destroy this vehicle before you can get to the Cabeiri which is hiding inside. Lakuma = They are like giant mutant toe-biters in my project, they sometimes lie in wait appearing as giant stones on the water, but if you step on them you are in for a surprise. Their giant cousins the Charybdis are the sea versions while Lakuma only appear in lakes and rivers, they can also create whirlpools. Yallery = A blue-wearing leprechaun variant which magical sweat/smell induces extreme feelings of sloth. Creatures randomly fall to sleep when a Yallery is on the battlefield, they can cast spells like slow, slumber and sloth. Amadan (Dubh) = A black-wearing leprechaun variant, these are the most dangerous and powerful of the Leprechaun family. Amadan’s magical sweat/smell will induce feelings of oblivion and madness into the surrounding crowd, and Amadan thrive in chaos and destruction. They laugh manically while floating through a village in which all inhabitants turned crazy and destructive. Leprechaun Family Note = My Leprechaun family has just reached 7 members! Too bad I don’t have every color of the rainbow yet, still need Orange. Now I have: 1: Leprechaun (Color of Cloths = Green) (Magical Sweat = Brings luck and good fortune) 2: Clurichaun (Color of Cloths = Yellow) (Magical Sweat = Brings drunkenness and euphoric feelings) 3: Yumbo (Color of Cloths = Silver) (Magical Sweat = Brings kleptomania and Greed) 4: Fir Darrig (Color of Cloths = Red) (Magical Sweat = Brings extreme laughter and foolishness, losing the ability to be serious) 5: Yallery (Color of Cloths = Blue) (Magical Sweat = Brings feelings of extreme sloth and laziness) 6: Gancanagh (Color of Cloths = Purple) (Magical Sweat = Brings extreme feelings of lust towards the Gancanagh itself, and feelings of envy on others who love the Gancanagh) 7: Amadan (Color of Cloths = Black) (Magical Sweat = Brings feelings of Oblivion and Madness, spreads extreme chaos) Ljosalfar = I gave these light elves wings, they appear like angels. While you would think that Light Elves would be good-natured, in my project they are selfish neutral creatures, that sometimes attack your team for no reason. Pishacha = Minor demons with indigo flesh and bulging veins. They are pretty pathetic in battle, attacking with claws and teeth, but their most notable feature is their death scene, in which they violently explode into a bomb-like mess, doing massive damage to your entire team, so you better protect your team before you slay them with spells or shield abilities. Redcap + Ly Erg = Now the Redcap and Ly Erg are related in my project, they also lost their Gnome and Elf status, now being common Fae. Redcaps start as small gnomish creatures (everybody knows what a redcap looks like right?) then after they kill one of your heroes in battle they will transform into the form of a Ly Erg, which look more like elves, they become much bigger and they are clad entirely in armor, their right hand is bigger and bloody red. Instead of the red cap the Ly Erg needs to give blood to its right hand to stay alive. Like Redcaps, Ly Erg are very aggressive and blood lusty, thriving in battle and slaughter. Skotumodir = I changed these giant monstrous manta rays name back to their most common name, as now Vatnagedda is in my project which sounds to similar to the Skotumodirs old name: Vatnsandi. Tzitzimitl = A giant destructive, almost deity-like, skeleton in my project. Tzitzimitl come from space and are said to be the skeleton remains of deities or aliens. They are big, destructive and can fire laser-like beams at their enemies, erasing them from life. All their abilities are very destructive and do mass damage to the entire team. They seem to give boosts to other undead and can summon small falling stars on their enemies. Vatnagedda = Finally found a cool form for these awesome poisonous fish. They aren’t like flounders at all in my project, more like very flat stonefish (see picture what I mean, I don’t actually know the name of the fish) The males are bright blue and the females are golden, they are the size of a human and are extremely poisonous. Their poison is very special as it can even poison spirits, undead and elementals, and bring rust on constructs. Adze = The adze again returns to my project as a Will o Wisp variant, I can’t seem to create a cool firefly-like body for these creatures… Adze are now again red will o wisps (floating light spirits), they are said to be the spirits of destroyed vampires and they still need blood to survive, instead of fear the Adze feed on blood, luring creatures into the claws of monsters so that they can drain away bits of blood, that’s why they are red in color. A hungry Adze looks just like a Will o Wisp and is white, they need blood to be red. Adze are surrounded by small bugs such as fireflies and mosquito’s which are attracted to the smell of blood these horrid spirits bring with them, the adze have limited control over these swarms of insects and can send them at their enemies to bring distractions.
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Valravn
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Posts: 177
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Post by Valravn on Sept 24, 2018 14:41:21 GMT
Bilwis, Boroboroton and Pech were added to my project, Rumtifusel was removed from my project.
Also added the Kikituk, which is a greater variant of the Tupilaq, both are Bone Golems, bony creatures that aren't undead. While the Tupilaq is very small, the Kikituk is very big, it can form its body into any bony form it desires, spare for the skull, which is always the same, that of a random huge monster, dragon or beast.
Bugaboo is a fun new creature I kinda made up (spare for it's name, which I took from a ordinary nothing-special bogeyman creature), in my project the Bugaboo is a Tsukumogami, a living object which was given life by the spirit of another creature, in the case of the bugaboo this of course was the spirit of a dead bogey-creature which died in the closet it was haunting. Bugaboo are animated closet-monsters which can summon other bogey-creatures from inside of them, they open up a portal inside their closet-bodies and summon weak bogeys on the battlefield. These horrid tsukumogami can also swallow you and teleport you to a hidden world of shadow and fear from which few victims come back.
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Valravn
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Posts: 177
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Post by Valravn on Sept 27, 2018 20:29:54 GMT
Bakunawa (Philippine) – A giant deep sea relative of the Abaia, looking much like an enormous gulper eel, named after the moon-eater which is long-dead in my project, their ENORMOUS maws can swallow much bigger creatures than themselves.
Kugdlughiak (Inuit) – Mythika’s very own Remorhaz-like creature was added to the Deathcrawlers / Monstrous Centipede family, as it really suits there.
Bilwis (German) – This relative of the Ebajalg is another small tornado-like elemental of air. Bilwis are mostly found destroying farming grounds or plants as their whirling winds are full of plant material, leaves, twigs and such. Whenever a plant creature is on the battlefield the Bilwis becomes more aggressive all-around and gains serious bonuses to its attack and rage.
Bugul Noz (French/Breton) – The goblin family gained a new member. The Bugul Noz isn’t such a bad guy, they are much less evil than their more “attractive” cousins, but their appearance can kill other creatures with one look. These are one of the few creatures that can kill a enemy / hero in one hit/gaze. Looking into the extremely ugly faces of these creatures is lethal and the Bugul Noz know this and that is why they are sad and grumpy, wearing capes most of the time to cover their horrid faces.
Boroboroton (Japanese) – Related to the weaker Ittan-Momen, these self-animated blankets love to struggle and suffocate their victims till death follows slowly. Boroboroton’s are Tsukumogami which were formed from discarded blankets in which horrid murders where committed, most Boroboroton’s still have blood stains and spatters on them.
Japeusa (Paraguay) – These giant hermit crabs love to toy with their victims and play tricks on their minds by stalking them from various covers. Like most hermit crabs the Japeusa loves to make homes from the most bizarre objects, these can be discarded shells of other giant creatures, giant skulls of giants, parts of the coral reefs, and some even create their homes/shells from metallic parts, armor, weapons and shields taken directly from their victims. Japeusa are more tricksters than outright evil, but they still hunt humanoids for their flesh.
Pech (Scottish) – Relatives of the Kobolds, but much more powerful. Pech, like their weaker relatives also make their home in mines and caves, and they can control and shape the very earth and stone around them in the way they see fit. Pech can create Earth-like Golems with their mind and often ride their self-made beasts of burden into battle. Pech can see in total darkness and they don’t need the lantern/candle that their weaker relatives use. Like the Karzelek the Pech loves treasures and gemstones.
Koto Furunushi (Japanese) – Strange Tsukumogami which resemble beautiful harps. They play haunting melodies that can curse their enemies or empower demonic and undead allies. More info coming in time, still making things up for this one.
Yann-An-Oed(French) – This one is difficult, because I can’t show the picture I’ve seen in my new Kobold Press bestiary! I really love that alien-looking version but it is nothing like the real myth, which is more like a gnome in boat with a raincoat on which uses the sound of an owl… I’m still going more in the direction of the Kobold Press version for this creature as I could use more alien water beings. Toad-like tentacle beings which in my project are alien creatures, hunting in the same waters as the Mamlambo, finding their way towards earth through the same portals the Grey used to invade Earth.
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Valravn
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Posts: 177
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Post by Valravn on Oct 2, 2018 8:34:10 GMT
Added a lot of feline and Children of Ana today!
Arrach (Scottish) – I’ve added this invisible horror yet again to my project, I kinda based their design on both the D&D Invisible Stalker and the Ettercap. They are natural invisible, even creatures that see invisible creatures can’t see an Arrach, only when they die they become visible. Arrach aren’t very powerful, but their traps, poison and evasion can be very annoying in battle.
Caladrius, Melalo (Romanian) – Another variant of the healing birds called Caladrius, whenever a Caladrius absorbs too powerful (or too many) diseases it sometimes dies and is resurrected as a monstrous undead version of itself. Melalo also absorb diseases, but only from corpses after they spread the diseases themselves. Melalo are birds of diseases, appearing as two-headed songbirds with dirty green, unhealthy feathers.
Incubus, Alp (German) – While they look exactly like an Incubus, the Alp is much more powerful, they are bright white-skinned instead of nightly black and can turn into either a swarm of white moths or into a giant white moth. Alp invade the dreams of mortals and exhaust them from within, then feed on the breath, but rarely killing victims as Alps are insanely cruel. The dust that comes from the moth-form’s wings cause exhaustion and sleep, getting too much of the white dust will cause a coma.
Metminwi (Hawaii) – I’ve cut the Taka-Onna from my project and instead gave the Mr.Fantastic-like powers to the Metminwi. Now the Metminwi can stretch it’s limbs and body as it likes, turning it into a even more freaky bogeyman variant. The Metminwi is also my Slenderman.
Munuane (Colombia) – Swamp giants with the eyes located in the knees, they aren’t very special just the giants of the swamp. The skin of a Munuane is all kinds of green, and mosses grow over it.
Munuane, Aigamuxa (African) – The desert variant of the Munuane, but instead of having eyes in the knees, the Aigamuxa has its eyes underneath it’s feet. This endless torture made the creatures tough, bitter and aggressive. Aigamuxa have a dark brown skin and hard-plates grow where normally eyes would be.
Nemeos (Greek) – Nemeos are powerful and magical lion creatures, their manes are covered with arrows and the weapons of their victims, their skin is very tough and hard to pierce with normal weapons, only magic and very powerful magical weapons can harm a Nemeos.
Nemeos, Mngwa (African) – Undead variants of the Nemeos, these black and grey monsters only appear during the night, during the day they simply don’t exist in this world. Like the Nemeos their skin is very hard to pierce with non-magical weapons, only holy weapons and spells are said to be able to hurt a Mngwa. They always spawn from the same location during dusk and they disappear again during dawn. They have darkness and shadow based abilities, and just like the Displacer Beast from D&D their true location is very hard to guess.
Nemeos, Nian (Chinese) – Very powerful variants of the Nemeos, next to their almost impossible to penetrate skin, the Nian also has limited powers over time, their magical horns can move back and forward in time. They hate the color red and loud noises and those are its weakness. Nian mostly show up only once a year during time of celebration to destroy the happiness.
Pard, Mishibizhiw (N-American) – The water panthers, these half fish and half panthers have a strange magical ability, water will always flow behind them, so they move incredibly fast in any source of water. They are the fastest swimming creatures in the game.
Pard, Ccoa (Peru) – The air/lighting/ice variant of the Pard/Panther family. Ccoa are the only ones that can fly/hover. They control hail and lightning and are very fast fliers. They are based on the Snow leopards.
Pard, Zheng (Chinese) – The fire panther, these fiends have a thick horn on their forehead which burns like hot coals, being attacked by these demonic felines will cause both burning and piercing damage. Their five tails always move around in different directions, making it very hard for enemies to stay focused. They are brightly red in color with black spots all over their body. Like their pard relatives the Zheng is very fast.
Pard, Cath Palug (Welsh) – The earth and stone based panther/pard monster, like their cousins they are very fast on foot. Cath Palug can absorb stone and earth into their bodies, growing in size or growing sharp rocky spikes or other parts on their own bodies, they can’t endlessly absorb earth into their bodies though, only grow into sizes of huge, but not beyond. They are often taken as pets/allies of the Antaeus giants.
Poreskoro (Romanian) – Beasts and signs of pure chaos. These 9 headed things have four feline-like faces, four canine like faces and one tail which ends with the head of a viper. Poreskoro spawn in the core of the abyss where pure chaos comes from. They are very powerful enemies and use raw chaos to destroy their enemies with.
Scarab, Minceskro (Romanian) – I only added Minceskro because the other Childs of Ana were all there… But this one is my least favorite child of ana, Minceskro in my project are much like the Scarabs from the mummy movie, they crawl around in huge swarms and enter the bodies of their victims to eat them from the inside out.
Schilalyi (Romanian) – Another child of Ana, this one is a cold rodent creature with multiple legs, they always have a random number of legs, some have three, others have twenty. They appear as very white mouse/rat creatures with bright red eyes, they bring all types of cold-diseases with them and only live in very cold places.
Skolex, Bitoso (Romanian) – These horrible white worm creatures are terrifying parasites. They randomly appear in my game when you kill another enemy, from their corpse sometimes spawns a Bitoso, which lived inside the enemy host until it was killed. They appear as human-sized white worms, from their maws grow many tentacles with head-shaped forms, though without eyes and only with snapping maws on them.
Succubus, Caorthannach (Irish) – A dangerous variant of the Succubus, Caorthannach look much like the Empusa, but their fiery hairs are green instead of purple. The fire of a Caorthannach is very special, it burns and is very poisonous at the same time. These burning, bat-winged women love to spoil water supplies and poison and burn everything around them. While they sometimes charm their way out of fights like their Succubus sisters, the Caorthannach love to battle and can never stay in the charming role for long. They also throw green fireballs and use arm-blade weapons in battle.
Zoureg (Arabian) – Small and deadly snakes with arrow/knife tipped heads, the Zoureg are actually juvenile forms of the Jaculus. They can’t fly/hover yet and speed across the ground, piercing and cutting their way through plants, rocks and flesh with ease.
Zoureg, Jaculus (M-European) – When they become adults the Zoureg grow into Jaculus. These can fly and hover and their aura will sharpen other things (like rocks and weapons) around them, making them useful to many other creatures who want sharper weapons. Jaculus use their own body as arrows and spears and love to pierce their prey from above, hanging from trees until a victim passes underneath.
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Valravn
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Posts: 177
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Post by Valravn on Oct 3, 2018 10:39:32 GMT
Here are all my common (so not unique or boss monsters) monsters collected in groups, but the catch this time is that they are collected from weakest (of each group) to strongest/most dangerous of each group. So for example in the human group the Buckrider is the weakest member, the Raktabija is the most dangerous and powerful. It is very messy and many monsters probably must be switched around, but it is VERY hard to come up with just the right order of least powerful -> most powerful! The strongest and weakest are mostly correct, I made sure of that!
HUMAN: Buckrider / Skinwalker / Selkie / Vish Kanya / Berserker / Bouda / Dodomeki / Tamanous / Nanaue / Myrmidon / Korybante / Saapin / Svinfylking / Guédé / Green Knight / Raktabija
DWARF: Eloko / Ohdowas / Dactyl / Nuno / Mmoatia / Cabeiri / Alberich
GOBLINOID: Goblin / Bugbear / Scarbo / Kallikantzaros / Spriggan / Gwyllion / Likho / Bugul Noz
GIANT: Goliath / Blemmyes / Cyclops / Munuane / Aigamuxa / Gegenees / Kapre / Argus / Moai / Cacus / Hrimpursar / Antaeus / Triton / Hraesvelgr / Fear Liath / Jack-in-Irons / Gawigawen
TITAN: Fomorian / Balor / Hekatoncheires
BEASTMAN: Pilou / Intulo / Vodyanoi / Merrow / Tanuki / Tengu / Harpy / Centaur / Lunwaba / Yawkyawk / Azeban / Lamia / Yeti / Cueyatl / Adaro / Yacuruna / Rougarou / Cindaku / Yowie / Bolotnik / Atosis / Zitiron / Minotaur / Girtablilu / Urmahlullu / Siyokoy / Capcaun / Blutschink / Telchine / Bush Daidai / Tikbalang / Arachne / Genderuwo / Serket
BEAST or MAMMALIAN: Drop Bear / Olitiau / Gulon / Pard / Veo / Rat King / Erymanthian / Satori / Musimon / Puaka / Amarok / Karkadann / Splinter Cat / Ziphius / Salawa / Kori / Cercopes / Nemeos / Aniwye / Bonnacon / Mapinguari / Ichneumon / Hrosshvalur / Sverdhvalur / Akhlut / Catoblepas / Indrik / Kokogiak / Leviathan / Behemoth / Cetus
AVIAN or BIRD: Chickcharney / Urcututo / Xecotcovach / Alicanto / Naujakuksualuk / Boobrie / Hverafugl / Tuyango / Camulatz / Tecumbalam / Stymphalian / Tera-Tsutsuki / Caladrius / Zhenniao / Valravn / Impundulu / Asipatra / Roc
REPTILIAN: Amphisbaena / Zoureg / Agemo / Jaculus / Cerastes / Kongamato / Gambo / Hypnalis / Gbahali / Hydra / Lu Dja Lako / Ogopogo / Ngoubou / Muhuru / Ropen / Burrunjor / Sierpa / Xhumpedzkin / Mokele-Mbembe / Emela-Ntouka / Kaiaimunu / Haermorrhois / Seps / Samm-Abras / Motelo Mama / Nyuvwira / Nguma-Monene
AMPHIBIAN: Alp-Luachra / Water Leaper / Aije / Bagiennik / Yara-Ma-Yha-Who / Tiddalik / Cmuch / Salamander / Amikuk / Bukavac / Grylio / Minhocao
FISH: Hippocampus / Mazomba / Echeneis / Akheilos / Aun Pana / Tiburon / Utelif / Swamfisk / Havhest / Trollgadda / Caspilly / Abaia / Skotumodir / Rock Bolter / Chipfalamfula / Namazu / Vatnagedda / Bakunawa
VERMIN or INSECT: Choukeshin / Tsutsugamushi / Xan / Deathcrawler / Scarab / Jba Fofi / Karkinos / Gastarios / Brucha / Con Rit / Moskitto / Cagn / Zarronco / Musca Macedda / Scorpios / Aasivarluut / Minceskro / Ulagu / Japeusa / Avelainya / Tcaridyi / Kranokolaptes / Polypus / Pasuk / Khepri / Eintykara / Djieien / Jinshin Mushi / Itzpapalotl / Inulpamahuida / Kugdlughiak / Myrmecoleon / Saratan / Skolopendra /
CHIMERAE: Wolpertinger / Xiao / Qinyuan / Kappa / Afanc / Baku / Ahool / Skeljaskrimsli / Griffon / Calopus / Ahuizotl / Leucrotta / Peryton / Bunyip / Nguruvilu / Serpopard / Manticore / Whowie / Sak / Bulgasari / Parandrus / Mishibizhiw / Dingonek / Ugjuknarpak / Nependis / Set-Qesu / Ookempam / Nue / Ga-Gorib / Wakandagi / Cipactli / Sphinx / Piasa / Grootslang / Lammasu / Ammit / Tarasque
DRAKE or LESSER DRAGON: Pyrausta / Cockatrice / Hodag / Bolla / Knucker / Gowrow / Wyvern / Qiuniu / Fuxi / Velue / Basilisk / Jimplicute / Tizheruk / Vouivre / Longgui / Scytalis / Aitvaras / Zabraq / Beannach-Nimhe / Haietlik / Ouroboros / Cuelebre
DRAGON or WYRM: Mhalla / Ikuchi / Zmey / Cirein Croin / Kholkikos / Jabberwock / Gargouille / Asdeev / Codrille / Kulshedra / Unhcegila / Nidhogg / Amhuluk / Vritra / Tiamat / Zirnitra / Ghageb Tal-Ilma / Gaasyendietha / Usilosimapundu / Azi Dahaka
DRACONIAN or DRAGONMEN: Julana / Jimeng / Naga / Kampe / Echidna
PLANT: Vegetable Lamb / Guarana / Stray Sod / Cactus Cat / Barometz / Mandragora / Trenti / Aproxis / Coco / Devalpa / Rahara / Alraune / Xtabay / Ya-Te-Veo / Hungry Grass / MbieluMbielu / Jidra / Berberoka / Kayeri / El Juy-Juy / Jubokko / Otso / Zuttibur / Xoc Detsahi / Jinmenju / Andurá / Umdhlebi / Ladon / Zaqqum
FAE: Domovoi / Leprechaun / Clurichaun / Faun / Fir Darrig / Yallery / Anggitay / Tenaga-Jin / Ashinaga-Jin / Arrach / Redcap / Springheel / Gancanagh / Yumbo / Wendigo / Sarangay / Alkonost / Amadan / Ly Erg
FEY or FAE BEAST: Carbuncle / Ratatoskr / Arkan Sonney / Zlatorog / Yamabiko / Mimick / Snawfus / Miraj / Ramidreju / Kitsune / Cat Sith / Cu Sith / Dobhar-Chu / Shtriga / Shadhawar / Phooka / Kelpie / Awd Goggie / Peuchen / Yale / Penchapechi / Pioial / Bonguru / Bocanach / Malebete / Ccoa / Cath Palug / Teumessia / Ceffyl Dwr / Hrimfaxi / Traicousse / Succarath / Jorogumo / Cwn Annwn / Nekomata / Okiku Mushi / Kamaitachi / JubJub Bird / Bandersnatch
ELF or FAE HUMAN: Lofjerskor / Dokkalfar / Lausks / Dalaketnon / Ljosalfar / Erlking / Kulmking
GNOME or FAE DWARF: Kobold / Barbegazi / Leshy / Curupira / Karzelek / Pukwudgie / Nuberu / Woodwose / Ijiraq / Nalusa Falaya / Pech
NYMPH: Huldra / Bisan / Veela / Fossegrim / Encantado / Lampad / Askafroa / Maenad / Oread / Nereid / Thriae / Windsbraut / Poludnica / Te Hoata / Leanan Sidhe / Katsura-Otoko / Radande / Chione / Melinoe / Orco Mamman
FAIRY: Lunantishee / Danthienne / Ishigaq / Acheri / Tooth Fairy / Carabosse
HAG: Rokurokubi / Laure / Lechuza / Cuca / Mambabarang / Gorgon / Sunakake Baba / Qalupalik / Soucouyant / Hala / Utlunta / Yanagi Baba / Nocnitsa / Norn
TROLL or FAE GIANT: Tenome / Dulhath / Troll / Ninya / Asanbosam / Abuhuku / Buggane / Nargun / Porotai / Yehwe Zogbanu / Bulgu
BOGEY or FEAR EATER: Bauk / Shellycoat / Kikimora / Uay-Cot / Guiafairo / Marabbecca / Kludde / Krojemanchen / Shokera / Hellequin / Tailypo / Osschaart / Sandman / Rawhead / Astwihad / Stuhac / Nuckelavee / Marmajor / Metminwi
DEMON: Imp / Aswang / Oseichu / Incubus / Succubus / Pishacha / Skrzak / Tsenahale / Mahaha / Eurynomos / Cambion / Dydko / Manananggal / Kishi / Berbalang / Moselantja / Idaemonon / Nadubi / Empusa / Kigatilik / Alp / Ukobach / Delgeth / Hinkir Munkur / Makhai / Kurita / Aghash / Binaye-Ahani / Caorthannach / Asag / Oneiroi / Bies / Chort / Erchitu / Hashihime / Bushyasta / Chrysaor / Andrealphus / Baxbakwalanux / Dybbuk / Popobawa / Ajatar / Yeitso / Geryon / Aeshma
FIEND or DEMONIC BEAST: Apocalypse Locust / Muscaliet / Psoglav / Sigbin / Aerico / Garmr / Makalala / Mantabungal / Decarabia / Heikegani / Orthrus / Zheng / Druj Nasu / Marool / Akashita / Lavellan / Taotie / Each Tened / Apaosha / Sianach / Morgawr / ColoColo / Amdusias / Camazotz / Apep / Khudumodumo / Nian / Odontotyrannus / Cerberus
ONI or POSSESSION SPIRIT: Ovinnik / Suiko / Nodeppo / Rakshasa / Onocentaur / Chirizuka Kaio / Sazae-Oni / Chagrin / Tesso / Huay Chivo / Rogo-Tumu / Daitengu / Akhekh / Torc Triath / Batibat / Kasha / Mandarangkal / Leraje / Amanojaku / Nure Onna / Kumiho / Abaasy / Naqiq / Sandwalker / Tsuchigumo / Isonade / Tartalo / Ihuaivulu / Sin-You / Arzshenk / Stolas / Futsunushi / Omukade / Hua-Hu-Tiao
ANGEL: Anteros / Valkyrie / Erinyes / Limos / Achlys / Nemain / Nike / Keres / Ishim
UNDEAD: Zombie / Spartoi / Tiyanak / Oniate / Barghest / Rompo / Hrokkall / ChonChon / Gaki / Draugr / Mormo / Bezkost / Myling / Dagwanoenyent / Gloson / Mano Peluda / Wether / Moroi / Mummy / Drekavac / Rusalka / Bloody Bones / Lagahoo / Mekurabe / Topielec / Inugami / Harionago / Helhest / Catacano / Xing Tian / Yuki-Onna / Candileja / Melalo / Duamutef / Pesanta / Aipalookvik / Mngwa / Raven Mocker / Jiangshi / Baykok / Dullahan / Ahkiyyini / Charon / Petsuchos / Nida / Airi / Coiste Bodhar / Gashadokuro / Bakekujira / Fext / Moroi / Naglfar / Legion / Taniniver / Ankou / Tzitzimitl
SPIRIT or GHOST: Will o Wisp / Adze / Poltergeist / Wraith / Waldgeist / Tebwem / Isogashi / Buruburu / Einherjar / Aatxe / Banshee / Luz Mala / Pesta / Jokkho / Bloody Mary / Sessho-Seki / Brollachan / El Tunche / Sluagh
ELEMENTAL or NATURAL SPIRIT: Squonk / Dorotabo / Undine / Bilwis / Hantu Anak Gua / Seitaad / Enenra / Akubozu / Obambo / Hongaek / Shudala Madan / Bisha Ga Tsuku / Polong / Chenoo / Raiju / Planctae / Nojukubi / Ebajalg / Gu / Nishi / Sachamama / Ahl At-Trab / Umibozu / Cherufe / Pericó / Phoenix / Psonen / Hakuturi / Hinqumemen / Odei / Landvaettir / Gaueko / Aten
GENIE or ELEMENTAL LORD: Ghul / Dasim / Zalambur / Redjal Marja / Ifrit
OOZE or SLIME: Nuppeppo / Globster / Baldanders / Ashi-Magari / Ozaena / Morko / Dheeyabery / Suzuri No Tamashii / A Bao A Qu / Nurikabe / It
ABERRATION: Grindylow / Sagari / Mulilo / Stella / Akaname / Keukegen / Atuikakura / Kamikiri / Shen / Akkorokamui / Issitoq / Marakihau / Fachen / Kurage Hinotama / Cecaelia / Skolex / Tculo / Mooldabbie / Huallepen / Sandewan / Cuero / Lakuma / Agropelter / Lolmischo / Burach Bhadi / Chicheface / Olgoi-Khorkhoi / Pua Tu Tahi / Lorelei / Lou Carcolh / Tlanusi / Siranis / Hiderigami / Migas / Camahueto / Ewah / Iku-Turso / Muirdris / Charybdis / Scylla / Lagarfljot / Kraken
ALIEN: Chupacabra / Gray / Roperite / Pugot Mamu / Schilalyi / Lilyi / Mamlambo / Rhinelapus / Tripodero / Snoligoster / Whimpus / Colorobetch / Bitoso / Chemosit / Dijiang / KawKaw / Butatsch / Yann-An-Oed / Alkuntane / Hidebehind / Mothman / Stoa / Rake / Snallygaster / Egregore / Argolito / Poreskoro / Papinijuwari / Doppelganger / Stewa Rutu / Hundun / Annunaki
CONSTRUCT: Trollnoste / Bakru / Formica Aurum / Gargoyle / Terra-Cotta / Invunche / Tupilaq / Dogu / Automaton / Grotesque / Wanyudo / Khalkotauroi / Indombe / Wulgaru / Ushabti / Celedon / Pixiu / Wicker Man / Kikituk / Minokawa / Juggernaut / Talos
TSUKUMOGAMI or LIVING OBJECT: Hinnagami / Kasa-Obake / Biwa-Bokuboku / Nosoi / Ittan-Momen / Furu-Utsubo / Hannya / Osakoburi / Kyobun-Sensei / Garei / Kameosa / Ipetamu / Bubak / Koto Furunushi / Ungaikyo / Boroboroton / Aoandon / Menreiki / Jenglot / Bugaboo / Oboroguruma / Fulad-Zereh / Seto Taisho / Zorigami / Agrippa / Tyrfing / Sakabashira / Caleuche / Cofgod / Pandoras
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Valravn
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Post by Valravn on Oct 3, 2018 20:38:08 GMT
I have removed both the Unhcegila and the Qinyuan from my project. Both are a big miss because their names start with rare letters, especially the Qinyuan leaves a big hole in the letter Q which now only holds the Qalupalik...
Unhcegila is too much like the Ikuchi, both being shadow-like sea serpents, and the Qinyuan is too similar to my Xecotcovach, and since that killer hummingbird is part of the Birds of Destruction, I had to remove the chimerae Qinyuan instead.
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Valravn
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Post by Valravn on Oct 4, 2018 19:50:01 GMT
Changes today:
Two monsters bite the dust, the Apep, and the Onocentaur, both being replaced by other similar creatures, Apep was too similar to the Chilean fire Hydra named Ihuaivulu and the Onocentaur got replaced by a new-to-me-monster the Besta Fera, who doesn't only have a much cooler name but also a much better appearance for the creature I have in mind, a demonic centaur.
NEW FACES:
Besta Fera, like I said above these monstrous demonic centaurs replaced the Onocentaur in my project. They behave and look much like the Armanite (Centaur Demons) from D&D in my project.
Jaci Jatere: My new Light-based Gnomes, unlike most other gnome species, the Jaci Jatere is actually beautiful-faced and haired, like their cousins the Curupira they have long flowing hair, but instead of red hair like the curupira the Jaci Jatere has golden blonde hair, almost as if there is pure light instead of hair. Jaci Jatere can bend light to their will, becoming invisible in the progress but also turning other objects or creatures invisible, Jaci Jatere are very chaotic encounters in my project, the gentle encounters are very good for your team as they profit from the Jaci's invisibility aura and light-based healing spells, but if the team encounters a hostile Jaci Jatere, all other enemies profit from invisibility, giving all enemies on the battlefield much higher evasion and less chance to get hit. Good natured Jaci Jatere just want to play with their "friends", but evil Jaci Jatere use their luring lights to feed their many monstrous pets, they enjoy watching other monsters feed on humanoids. And yes, they also have their signature golden staff in my project, which if stolen blocks their light-based powers.
Having added the Jaci Jatere is actually very strange for me, it was always my least favorite child of Tau & Kerana, but now it is strangely the only child of the two monsters I'm using! The others are all located in the MAYBE-list... (AoAo, Teju Jagua, Mboi Tui, Monai, Kurupi and Luison) While I'm still searching for ways to make AoAo, Teju Jagua and Mboi Tui work, Kurupi is too graphic for my project (with the long penis and all) and Luison is just another werewolf which I don't care for, Monai would be cool if the Scytalis would not exist, but too bad for the Monai the Scytalis is one of my favorite monsters and there isn't a place for yet another snake-color-hypnotize monster.
Ophanim: A very bizarre looking angel, more machine than a fleshy creature. In my project they are random protectors, sometimes shielding your team from harm, but at other times choosing the side of the enemies.
Arranca-Linguas: A new discovery for me personally, and a very awesome one! These tongue-and-or-language-eaters are originally ape-like creatures in the real cryptid-myths, but I made them into cousins of the Chemosit/Nandi Bears, so more bear than a gorilla, but there is a thin line there anyway. Like the brain-eating Chemosit, the Arranca-Linguas are aliens/experiments of the Grey Aliens, but instead of brains/intelligence the Arranca-Linguas devours the languages and tongues of their victims, learning new languages/sounds with each tongue they devour, the Grey Aliens use this to communicate with other races and creatures. They look like alien bears with many tentacle-like tongues sprouting from their bodies and maws.
Belphegor: Named after a Demon Lord, these little wingless imps are jealous of their winged cousins and do anything to give themselves wings. Extremely lazy creatures, the Belphegor can put psychic suggestions into the minds of other creatures, inspiring the humanoids to do the hard work for them and creating beautiful machines, wing-like objects or other handy inventions, which often turns the creator rich and lazy itself. The Belphegor hate their purple Skrzak cousins because they are much too hyperactive for them, and the Skrzak behave much like gremlins, they destroy everything with madness and their nasty psychical laugh attacks also turn other creatures into ravaging forces of destruction. In my project there are a lot of different game-sprites for the Belphegor, each with their own bizarre invention, doing different types of damage (like bludgeon or piercing, or maybe fire or acid damage in another)
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Valravn
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Post by Valravn on Oct 11, 2018 21:36:45 GMT
First of all, I’ve added most of the Friendly Encounter Monsters to the main enemy list. I’m not going to name all those creatures here, only some of them will be spoken about.
I’ve also removed some creatures, mainly the Arrach again, I think it takes the specialty away from the Ashi-Magari.
Agloolik – These good-guys have the form of giant rune/tattoo-covered seals. They help gentle people with fishing or protect them from monsters. Agloolik can control weaker animals with their minds, leading fishes into nets or out of them.
Amazon – While these warrior women are friendly towards your female heroes, they sometimes attack your male characters without provocation.
AoAo – I’ve switched the Erymanthian (never liked that name) for the AoAo. These low-level boar-monsters will never give up the chase, and fleeing when one of these annoying creatures is on the battlefield is not possible, they block fleeing. AoAo’s body adapt for the any chase, when prey/enemies flee through the air the AoAo grows wings for flight and if prey escapes through the water the AoAo’s body will automatically spawn gills.
Chapa – These intelligent and gentle beavers are very creative and can create many items from wood. They are life savers, but only if the victim is of good nature.
Charite – Always cheering and being extremely happy until it almost gets annoying, the Charite are beautiful angels which cheer for other creatures. They try to bring peace and happiness anywhere they go. Of course this makes them regular targets of evil creatures. Protect them from dying in battles and they bless your team with gifts, items or spells.
Cynocephali – These dog-headed humanoids are very loyal and gentle, they mostly become knights or Paladins and protect towns from harm and monsters. They only attack your team if you have an undead or demonic creature in your team (and since you can capture and tame monsters in my project, the chance you have one of those monsters in your team is there…)
Abere – Now that the Radande has left the Dryad group, I’ve added these aquatic Dryads. Abere are flesh-eating dryads which control all forms of water plants, they are also called Swamp Dryads.
Dvergr – Your typical LOTR/D&D dwarves are these in my project.
Ek Chapat – Half demonic humanoid, with the lower body of an enormous centipede, Ek Chapat have a psychic disease which makes them very changeable in attitude, they have 7 personalities in which they often switch rapidly, all 7 of these personalities talk to each other, and seeing these creatures have rapid conversations with themselves is very disturbing. They also riddles and often ask them to other creatures, having a bad answer means the Ek Chapat wants to destroy you.
Erote – All these baby-faced, child-like angels want is to spread love. Erote shoot random enemies, which then temporally join their side. Erote’s can also link creatures together, these temporary love-couples can’t attack each other and gain a free attack against anything whom attacks it’s bound soul mate.
Brownie – These sweet and caring creatures are actually family members of the vile Goblins. Brownies are everything the Goblin is not. Brownies never care for themselves, they are always found in dirty and ruptured clothes, but they care very much for other creatures, making their clothes very beautiful and leaving their favorite household with presents each morning. Goblins hate Brownies and attack them on sight, but the Brownie still have hope for their evil brethren.
Hahakigami – While these animated broom Tsukumogami aren’t evil they suffer from obsessive-compulsive personality disorder, they hate and attack any dirty creature they find in their chosen environment and love to keep that special place of them very clean and beautiful.
Caliburn – Also known as Excalibur, these good-natured, evil slaying sword Tsukumogami are often found near angels or other holy creatures. Caliburn can sense the alignment of other creatures and attack any evil creature (also your captured evil creatures) with pure passion. Caliburn can give all the weapons of their allies holy properties, so they do more damage to demons and undead.
Skinfaxi – The only good natured Kelpie. Skinfaxi are the kelpies of the element of light and instead of killing their riders in horrid ways like their vile cousins, the Skinfaxi will bless their riders with healing and holy abilities, they can even resurrect their riders if they die. Skinfaxi are proud creatures however and only let paladins, angels or other very good-natured creatures ride them.
Kresnik – Hunters of monsters, the Kresnik are very spiritual humans which trained in special combat to kill off monsters, they hate lycanthropes, beastmen and vampires with a sick passion and enjoy killing them. If your own party has a monster (of any alignment) ally in the team they will be targeted by the Kresnik, if you come between this fight you will be the next target of the Kresnik as they have a distaste for allies of monsters. They are the witch hunters, the dragon slayers and killers of monsters.
Siren – Instead of the bird-women I used a while ago, the Sirens in my project are now winged mermaids, they are still vile though, using their beautiful voices to lure entire ships on the cliffs.
Monoceros – This is just the white unicorn you see in many media.
Muse – By far the most beautiful female humanoid in my project. These inspiring nymphs love art, poetry and music and freely inspire many artists and musicians around the world. Leanan Sidhe are the evil variants. Both variants of Muses have very bizarre clothes in my project, very visual, colorful and strange.
Ningen & Muldjewangk – Both are giant Merfolk, half humanoid and half whales. The Ningen are curious and gentle giants with pure white skin, they often attack other large sea monsters which target ships. Muldjewangk are the evil and carnivorous variants of the Ningen, they love to sink ships instead and do other evil stuff to humans before they devour them.
Panotti – Strange humanoids with enormous ears which they can use as a cloak. Their hearing is perfect and they can filter sound, so they are completely immune to the many sound/song-based attacks and spells in the game, they can bless their team-members with the same ability, so having these creatures in your team is very much worth it for the immunities they gain, too bad the Panotti aren’t really physical strong monsters.
Peri – The only gentle of the Genies (elemental spirits) which control the element of light. They have many spells of light and holy energy and their skin is pearl-white. While all Genies are genderless creatures the Peri still look like females most of the time, but male forms are also known to exist. It is said that the Peri were once sinful souls that were cursed into becoming a Peri, they must always be gentle, as if they fall back to their sins they are destroyed, so the Peri are unable to be evil.
Piskie + Danthienne + Ishigaq – Piskie are just your regular Pixie (yes Piskie is their more accurate name) beauties which love flowers and beautiful things.
Danthienne were once normal Piskies, but they fell from grace with vanity and self-adornment. They aren’t hostile, but will fiercely attack anyone who doesn’t compliment their appearance or clothes, they are always found looking at themselves in some sort of reflection or mirror, and many of these vain faeries are found in the service of Narcissus the Sinlord of Pride.
Ishigaq were also once normal Piskies, but they were cursed by the Snow Queen in becoming heartless and soulless cold beings. They are now ice faeries and they use sharp small icicles to attack the enemies of the Snow Queen with, they are devoid of emotions.
I’ve changed the name of the Kokogiak into Qupqugiaq, just because I want more creatures beginning with the Q.
Cerynitis – These beautiful white stags/deer have golden antlers and are covered in golden tattoos. They are very magical creatures and are protected by a blessing which protects these creatures against the first two attacks made against them, after that second missed attack the creatures can be hit. Sometimes when hit by an attack, an invisible force will attack the attacker as if a deity protects the Cerynitis. There is a chance that the creature/party member that killed the Cerynitis is cursed or blessed.
Tianlong – You know the Neverending Story? Well that dragon-dog thing, that is the creature I have in mind for the Tianlong, the only friendly dragon in my project.
Whintosser – Strange constructs created by insane Warlocks, they have legs all across their bizarre triangular-shaped bodies so they can walk in any direction with ease and switch direction in an instant. Though they aren’t living creatures, these constructs still feed on the flesh of their kills.
Zana – These guardian angels as they are also called are spawned from the imagination just like other Tulpa, but it takes part of the soul of a real angel to create one. Zana protect their creator with pure passion against any form of harm and will gladly sacrifice their own life to resurrect their creator back to full health.
Trenti + Radande + Inifri Duir – All these creatures are victims of the Fungus-like Kayeri, created from these vile creatures spores which corrupt the flesh of other creatures creating plant horrors which serve the Kayeri without hesitation.
Trenti were once gnomes, but the spores of the Kayeri turned them into fungi-infested horrors, they can spread their own spores to attack their enemies and love to create their own fungi-gardens in which they create the most powerful of potions.
Radande were once nymphs, infected by the spores these underground nymphs now can’t stand the sunlight they once loved so much. Radande in my project are much like the Fungus Queen of D&D called Zuggtmoy. They are much like the Dryads of fungi and the underground too, but they are plants and not nymphs anymore. They have many types of spore-abilities, but their most feared spores charm their enemies to their side and turn them into mindless slaves.
Inifri Duir were once trolls, these giant fungi-spawn have skin infested with all types of glowing mushrooms, toadstools and other fungi. The Kayeri mostly use the Inifri as their personal bodyguards and they are mostly found with at least two Inifri Duir at their side. The mutable nature of the trolls skin clashes with the fungi and most of the Inifri Duir are very disfigured because of this. Being hit by their powerful fists will also mean you are being covered in their strength-draining spores.
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Post by chaoticmythboy on Oct 15, 2018 21:44:25 GMT
I like your additions to aoao and panotti. charites and kresnik were interesting finds.
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Valravn
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Post by Valravn on Oct 19, 2018 19:02:42 GMT
Added a new batch of creatures today
I've added the Monai to my Scytalis group, Scytalis is now green instead of blue, and Monai is a dragon instead of an alien.
Maripill is my new reptilian, they are monstrous Dimetrodon which have razor-sharp sails on their back which they use to slice open other creatures under which they run, feeding on the entrails and other organs that drop out.
Sepid is now a evil corrupted Peri Genie in my project, They are Genies of dust and destruction, summoning great rains of debris from the skies.
The Imp group gained 3 new members, first of all the Gremlin, which are wingless imps of destruction, while weak they can do serious damage to constructs and tsukumogami.
Then the Melchom, which are named after the demon lord Melchom, they are golden imps of treasures and gold, their most powerful attack is cursed money, which does damage to the team of half the amount of gold they possess, (doing 150 damage if you possess 300 maximum gold for example) so if you have a LOT of gold, the damage will probably one-hit kill one of your team members, good thing these greedy imps have only small amounts of HP.
The Titivillus is my favorite imp, they are also known as Ink Demons, they are white skinned imps with black ink like liquid covering their bodies which moves into random words and tattoos, they hate the friendly Fuxi with which they often share territorium. Titivillus love to toy with books and other literature, driving scribes and writers insane with their abilities over books and letters. They scramble a spellcasters spells, and when a mage or other spell-caster casts a spell on the battlefield with a Titivillus on it, the result will always be different and chaotic.
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Valravn
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Post by Valravn on Oct 29, 2018 10:21:13 GMT
Zabraq – They are now a Basilisk species in my project, disgusting and dangerous, 6 legged Moloch-like lizard horrors of the deserts with bizarre abilities. Their gaze is lethal and horrid, as creatures that meet their gaze will bloat and start to leak blood, after a torturous hour or so the victim will explode into a bloody mess. The Zabraq itself can also self-destruct into a bloody mess when almost killed, its blood is highly acidic and it can also squirt this blood onto enemies through its eyes and very pores. Enenra + Akubozu = They changed in back-story, these macabre elementals of ash and smoke are created from the burned remains of other creatures that died by fire. Enenra form from the smoke that is created when a living creature burns, and the ash that remains becomes an Akubozu. Hyakume & Aghash = Hyakume entered my project YET again, this time as beholder-type monster, the Aghash is more like the demonic beholder variant. Irrinja = How could I have missed these awesome Australian critters? Irrinja were once a humanoid tribe of Skinwalkers, but a sandstorm interrupted their shapeshifting-ritual and from the sand rose the first Irrinja, horrifying sand-monsters with vaguely canine features (I’m thinking of giving them Thylacine-based forms as they are from Australia) Irrinja are stuck in their animal forms and became their own species over time. They lay ambushes from underneath the sand, much like the Sierpa and the Cerastes, but they can also teleport to any sandy-location. Irrinja can become sand and have a very powerful hive-mind, the more Irrinja there are on the battlefield, the more intelligent and powerful they become. I loosely based them on the Sand Hunters from D&D as well. Djieien = No longer a Solifugid, but a full-time spider now. Their necrotic poison and silk will raise other creatures as silk-mummy like undead which fight for the Djieien that raised them. Djieien start of as living spider monsters, but after you slayed them they will rise again as undead monstrosities, often called Lich Spiders for this reason. They are more intelligent and dangerous in their undead forms. Tangie = I replaced the Berberoka with the Tangie, the Tangie is my water-based Jidra, a mass of seaweed which hunts for intelligent prey, I cut away the true shapeshifting abilities though, they can take forms of other creatures, but they are still only seaweed and plants. Tugarin = A more dangerous version of the Jimeng or Dragonman. Tugarin are fierce dragon-like lizardmen which control the element of fire, they create fiery snake-like fireballs which they send to their enemies, attacking these dangerous draconians with melee-attacks will cause serious burning retaliations of the fiery snakes that form from their fiery aura’s. Pech = I give these a new ability, you know about the Primordeal Scavengers from Diablo III expansion? (The small creatures which form an armor from the very earth and rocks?) Well the Pech starts out in a rocky/earth armor around it, after a critical hit it’s armor breaks and it becomes the small earth-gnome that it truly is. Pech are the most powerful of Kobold species, they control the very earth around them, small and dangerous, just like I love them. Gorgon = It became a Beastman again, with the lower body of a snake. Abyzou = The demon of envy and jealousy! I removed the Hashihime from my project and now the Abyzou is the most notable minion of the Sinlord of Envy/Zelus. They appear as ugly women from the waist up, and as sea-snake horrors from the waist down. They are covered in lionfish-like quills and horrid spikes. They are demonic variants of Lamia, another envy-based creature. Abyzou can’t have children like Lamia’s so they are jealous on creatures that can have children, often making life miserable for mothers by eating their children. When an Abyzou stings a pregnant creature, the child will be born as an demon. Omikuma = Fiendish bears which mostly feed on other demons/fiends and oni. That doesn’t mean they aren’t dangerous to non-fiendish creatures. I love my two bear-monsters now! Fey-bears named Malebete that feed mostly on their own fae/fey species, and fiendish bears which mostly feed on other demons/fiends. Sepa = A variant of mummy, and a very dangerous one at that! You can see that I have been playing Diablo III again as some of the enemies inspired me. One of those enemies is called the Herald of Pestilence (my personal favorite Diablo III enemy) and they have one arm being a living centipede. Sepa are gentle centipede gods in Egyptian mythology, but the Sepa in my project are only named AFTER the centipede God, they are anything but gentle and use their centipede-like arms to poison and murder. They look like big humanoid mummies, but instead of arms they have two partly-mummified centipedes growing. Their poison brings and spread rotting diseases. Mu-Onna = Horrifying aberrations created from the souls of desperate mothers which lost their children. The Mu-Onna appears as a grotesque bloated blob-like woman, though very little humanoid features are still visable in the mass, from their belly reach countless arms and faces, as if humans are stuck underneath the monsters blobby skin. Mu-Onna absorb other creatures through touch as they want them to be a part of her body, as she lost her children she never want to lose her new “children” again. Cath Palug = Nothing much has changed since the last update, but they have a beautiful color now, much like Lapis Lazuli. Rumptifusel = Back again… yes, they can never be gone for long in my project… Now they are cloth-like aberrations, resembling different types of clothes in different regions they appear as different clothes, the tundra-based Rumptifusel for example appears as a furry coat, but more tropical Rumptifusel appear as less furry clothes to attract different prey. Don’t wear these horrid monsters as they will use their strong acid to turn your body into goo on which they feed. When you slay a Rumptifusel they sometimes drop very powerful and magical coats for your characters. Ziburinis = A new member of my skeleton/Spartoi family. The remains of burning victims, these green-burning skeletons light up in the dark, but otherwise are just fiery skeletons in my project, every monster list needs some form of burning skeleton. Berberoka = An aquatic troll again in my project, they still have their water-spout ability of course, and like other trolls gained super regeneration abilities, though they need water for this. Awahondo = Magical ticks which suck out the souls of other creatures instead of the blood. When they are done and sucked out the entire soul of a creature, they will drop from the corpse and slowly transform into a perfect copy of the creature from which they took the soul. Scytalis = I changed them into a variant of Wyvern again, I still like my Scytalis better as it is more dragon like instead of a snake. Otherwise they still have the same abilities as before.
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Post by chaoticmythboy on Oct 29, 2018 15:20:06 GMT
oh hey I forgot about djieien nice giant spider myth
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Valravn
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Post by Valravn on Nov 2, 2018 18:21:09 GMT
Today was cleaning day, I removed a lot of creatures from my project
Bye Bye: Agemo / Agloolik / Alp / Amanojaku / Amdusias / Apocalypse Locust / Arranca-Linguas / Avelainya / Awahondo
Bitoso / Blutschink / Bugul Noz
Capcaun / Cetus / Chickcharney
Daitengu / Decarabia / Dogu / Dvergr
Ek Chapat
Furu-Utsubo
Gargoyle / Gremlin
Hannya / Hiderigami / Hua-Hu-Tiao / Hyakume
Idaemonon
Japeusa / Jimeng / Julana
Koto Furunushi / Kulmking
Longgui (dragon turtle)
Mamlambo / Minceskro / Moai / Monai / Moskitto / Muldjewangk
Nargun / Ninya / Nodeppo
Obambo / Ogopogo / Ohdowas / Ookempam / Ophanim / Oseichu
Poreskoro / Pugot Mamu
Rake / Rhinelapus / Rumtifusel
Sachamama / Sakabashira / Samm-Abras / Sandewan / Schilalyi / Sepid / Shokera / Shudala Madan / Siranis / Snallygaster / Snoligoster / Stuhac
Tebwem / Teumessian Fox / Tiamat
Uay-Cot / Ukobach / Ushabti
Vanara / Vouivre
Whintosser
Xoc Detsahi
Yallery / Yumbo
Zaqqum / Zarronco / Ziburinis / Zoureg
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Valravn
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Post by Valravn on Nov 30, 2018 11:33:16 GMT
I've added some more monsters to my list and created new groups.
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Valravn
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Post by Valravn on Dec 16, 2018 13:53:42 GMT
Lots of adds today, among others, the crystalline Ixoxoctic, the fiendish dragonfly Libélula Diablu, the psychic smell-controlling bat demon Garkain, the nightmare eating demon Horerczy, the Oni dwarves Cuegle and the giant leech horrors which turn their hosts into vampires (alukah) among others!
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